A downloadable project

This sample project demonstrates how to create a first-person view in Action Game Maker. It features a basic player controller and display controller that let the player navigate a 2D maze from a first-person perspective, as seen in games such as Wizardry and Eye of the Beholder.

The effect is achieved by arranging sensors in a cone pattern in front of the player. The sensors update a user database depending on whether a wall is detected, and a game object decides which sprites to display based on the database values.

This project does not use GDScript and instead relies entirely on Action Game Maker’s visual scripting system.

Credits:

The first-person sprites are OptimusDu's modified assets, based on Clint Bellanger's First Person Dungeon Crawl Art Pack. The tile set for the map is by DENZI.

Download

Download
dungeon_view.zip 1.5 MB

Install instructions

1. Extract dungeon_view.zip

2. Load the file in Action Game Maker

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